AFTER
HOURS.
One more run. Then bed.
Twelve little reasons to leave this tab open. Free games, saved checkpoints, and a high score with your name on it.
Goodbye, spare time.
Campaign↗Reel Riot
Three stolen reels. Three ridiculous bosses. A hand-drawn boss rush with a proper encore.
Quick hit↗Neon Snake
Chase glowing snacks, stack combos, and try very hard not to eat yourself.
Campaign↗Relay Runner
Eight tight little obstacle courses. Jump, grab the cells, stick the landing.
Puzzle↗Signal Stack
Quiet the circuit in as few moves as possible. Twelve puzzles. No timer breathing down your neck.
Campaign↗Redline Rush
Thread the traffic, beat the clock, and bank your next checkpoint.
Quick hit↗Breakout Relay
One paddle, a wall of bricks, and a ball that refuses to slow down.
Quick hit↗Ghost Grid
Clean up the maze. Grab a power core. Make the hunters regret following you.
Quick hit↗Juice Invaders
Dodge the return fire and clear the sky before the next formation arrives.
Quick hit↗Circuit Pong
Beat the core to seven. Your longest rally in this match is the score to chase.
Puzzle↗Orbit Lock
Catch the moving gate. Keep your nerve. Five clean locks unlock the next orbit.
Puzzle↗Drop Circuit
Rotate, drop, clear. A familiar block-stacking itch with ten saved circuits.
Campaign↗Void Salvage
Collect the salvage, weave through the wreckage, and make it to the next wave.
